Game
Escape from the Underworld
15 years ago

UPDATE/Dev Commentary


Added an update following some criticisms of the original…

-“Challenge Mode” and GameJolt trophy integration—unlocked by reaching the credits screen. Adds replayability.

-Config menu added so you can edit scaling properties to make it look nice on larger monitors

-Small HUD/interface fixes in areas like the Game Over screen

-Some terrain edits in places that used to be troublesome to platform in

Overall I haven’t changed too much as far as the world design goes and nothing as far as controls go. Yeah, the rough terrain can be tricky to deal with but it’s never unfair or impossible… just tricky. And since now playtimes are going to get a little more competitive, I didn’t want to change the nature of the game and its platforming. Get used to it, people out there who’ve whined about it.

Also, for those interested, I did a developer commentary that’s currently on YouTube (of the old version)…

PART ONE: http://www.youtube.com/watch?v=BmGoSfXC00E

PART TWO: http://www.youtube.com/watch?v=VVCYAwi7axA



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Have a good Boi

What you all think

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

not the greatest house, but it's a house! :D

Some Shadow boss fight gameplay 👾

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/