Game
Escape from the Underworld
14 years ago

UPDATE/Dev Commentary


Added an update following some criticisms of the original…

-“Challenge Mode” and GameJolt trophy integration—unlocked by reaching the credits screen. Adds replayability.

-Config menu added so you can edit scaling properties to make it look nice on larger monitors

-Small HUD/interface fixes in areas like the Game Over screen

-Some terrain edits in places that used to be troublesome to platform in

Overall I haven’t changed too much as far as the world design goes and nothing as far as controls go. Yeah, the rough terrain can be tricky to deal with but it’s never unfair or impossible… just tricky. And since now playtimes are going to get a little more competitive, I didn’t want to change the nature of the game and its platforming. Get used to it, people out there who’ve whined about it.

Also, for those interested, I did a developer commentary that’s currently on YouTube (of the old version)…

PART ONE: http://www.youtube.com/watch?v=BmGoSfXC00E

PART TWO: http://www.youtube.com/watch?v=VVCYAwi7axA



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

So

i may or may not make an full art of some person or i may just leave this like that-

We are under attack!

Chiaki Nanami!

Fan art for Foolish I'm feeling kinda better so I drew this

So here's the first of the zodiac signs i will make for the next weeks.

Strange Umbrella

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Shuiro Haname. #Commission

Commission for @ShuHaname

Colorful Fox

Happy Late Easter!