Hey Everyone!
I wasn't expecting to make a update for quite a while but there's so much progress I just had to!
SL is a blast and the team I'm working with is amazing. We decided to expand the game and make it much larger then Sweet Lous Classic (The internal name for the original game).
There's a lot I'm not going to say but still there's quite a bit to go over, so lets split this into sections.
VISUAL/AUDIO CUES EVERYWHERE!
We are taking a page out of FNAC:R's book and removing any UI elements that aren't tied to a real life object. It doesn't make sense. For PANIC/STRESS we are going to make it so you can tell when you need to do something, like calm down.
Speaking of whitch...
DON'T PANIC!
Panic is amazing and realistic in SL. I'm gonna only give a tease at some of the stuff we came up with...
Reversed Zoophobia Mode
F**K POINT AND CLICK!
So, you know how you don't have to ever use your keyboard and everything is controlled with one mouse. Well, because we are a team of jerks, we decided to make it so you only use the mouse for the cameras, and for the rest you use your keyboard. Don't worry, you can go back to point and click in settings
MORSE THE MOLE (Sorry @KaneCarter !)
We added Morse because Morse is our god and he needs to be in every game in existence Morse fits into the lore very well. Like stone, he's the odd one out. Again, I don't want to share a lot, but he does kind of act like a reverse puppet. I'm also telling you now, once his model is done, he's the first animatronic I'm sharing.
That's all I'm sharing... but have a keyboard to show we are doing stuff!
Bye for now
Also, I'm answering any qeustions below.
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