Hey Folks!
Update time!
So I’ve added an absolute tonne of stuff in the last week - Based on the feedback of wonderful folks like yourselves I’ve added/fixed a bunch of stuff!
These include:
Tutorial - There’s likely still a lot of work to do on it, but I’ve added a basic tutorial into the game to get players started. I’ve scrapped the old widget, instead staggering the introduction of the controls (First getting you to target a unit, then launching commands, then movement between levels). You cannot move off of No Man’s Land until you have eliminated your first unit using Morse Code. I’ve added two indicators (A flickering on the Key Sheet on the letter X and a slow flashing on the grid where you need a strike). Upon hitting these, it loads the second part of the tutorial and unlocks movement.
J is fixed. Woo
Progress Bar - For the units you destroy/escort, you’ll receive experience. Fill the bar and you unlock a row, along with a fresh set of enemies. This currently manages the difficulty (Starting with a manageable number of enemies and ending with a tremendously high volume. It’s worth noting at this point that it is possible to win without getting to the top level (And worth attempting since 10 rows of military is a very hard thing to manage.
Basic introduction and explanation of objective.
As you level up, you are able to stack an extra number/letter each time. To add, I’ve reversed the order that new commands are added:
BEFORE:
I type the letter Q
T, P, Y, Q
AFTER:
Q, T, Y, P
This doesn’t seem like much of a change, but it makes a colossal difference to how you input commands. Rather than having to wait/launch co-ordinates to get to your current commands at the end of a long list, you can type a new coordinate in and it pushes everything back one. I’ll get a visual example to explain how this effects gameplay (In the meantime give the new build a try to find out for yourself).
Fixed Key Sheet - Whilst I wanted to have a Key that pops up and down, for now it’s been causing too many problems (flickering/popping up when it isn’t meant to) so I made it into a background and toggle it with a fade in/out. This looks a lot smoother now.
Added an extra level to give the player a little bit more time on the highest difficulty.
Colour coding of grid and co-ordinates, updating of font and changes to spacing.
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