Hello there. :)
So the construction and texturing of the Crypt is almost completed. I’ve been adding some foreground elements like broken pillars on this one.
It’s time to test it in Unity to see how’s lighting works.
![5d0c17f95efea.png 5d0c17f95efea.png](https://m.gjcdn.net/content/750/2138880-encfviuz-v4.webp)
![5d0c17fa75b05.png 5d0c17fa75b05.png](https://m.gjcdn.net/content/750/2138881-k4bbkr6p-v4.webp)
The design of the door was done on the go. :P and some minor detail like distorted floor pattern was an after thoughts/happy accident.
Anyway, L-shaped scene like this going to have some cameraswitching for sure. That’s something I’ve to explore next.
lastly hope you enjoys this update. And see you on the next one ;)
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