Game
Vehicular Manslaughter
7 years ago

Update - July 3, 2018


Update - July 3, 2018

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It’s been a long time, hasn’t it!


My New Twitter
Lots of new things have been happening. After years of making games, I finally decided to get a Twitter. That is the best place to contact me. I hope to connect with other developers and players on there!
Follow me at https://twitter.com/JuraDevelopers


Vehicular Manslaughter In Production??
Yes! After having a short break, I am ready to start working on this game again. I changed it from early access to devlog only because I don’t want anyone playing a broken game!

As for release date, I am planning on having it done by August.

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Run Level System
I went camping a couple weeks ago and spend several hours figuring out the most challenging system of this game. This problem was the sole reason for my several month hiatus.

The Run Level System is a system that controlls which game mode is running, what happens during the level, and how and when the level ends. The level pieces used to generate every 30 steps, but I needed it to generate every step, so I had to recreate my old drag-and-drop code into textual code. Because of this change, I could have more control over what and when game pieces generate. It only took a couple hours to fix, but it was one of the most important hours in this game’s development.

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The Future
I am envisioning a bright future here on GameJolt. I have many more projects that I will be sharing over the next years, as I am going to college for game development and design. Don’t be afraid to tweet me and follow Vehicular Manslaughter right here on GameJolt!

https://twitter.com/JuraDevelopers

:)



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