Game
Fredbear and Friends: Left to Rot
3 years ago

Update Log (1.1.4+)


Note: Each update in this post is an extension of the original 1.1.4 "Gameplay Tweaks" update.


Update 1.1.6 (The 4-year Anniversary):

  • Added alternate firing function to Golden Comet

  • Added visuals for Suit moving to the Breaker Room (no longer "out of range" on that camera)

  • Added sound cue for Rodger entering/leaving in Custom Room

  • Added dot to upper office on Final Test map

  • Updated Test Room 02 static code (seems to be consistent now, this should fix issues with it some players were having)

  • Updated Fredbear's left jumpscare (mostly removing or spacing out excess keyframes for jumpscare updates)

  • Updated Spring Bonnie's left jumpscare

  • Updated Rotten Chica's jumpscare

  • Updated Suit's jumpscare

  • Updated Prototype's CR jumpscare

  • Updated Suit's CR jumpscare

  • Updated Security Bonnie's CR jumpscare

  • Updated Security Freddy's CR jumpscare

  • Updated Fredbear's extras render

  • Updated Spring Bonnie's extras render

  • Updated the visual error on Rotten Freddy's development screenshot

  • Updated icon to match thumbnail

Update 1.1.5:

  • Added "continue" toggle to freeplay screen

  • Added consistent exit fades to menu screens

  • Fixed Suit tip typo/misinformation

  • Fixed UI gliding in Golden Comet

Update 1.1.4 (The 3-year Anniversary "Gameplay Tweaks" update):

Changes to Storage Room:

  • Curtain can be closed at any time

  • Rebalanced MAX AI and power

  • Left-side light is always on

Changes to Final Test:

  • Added a Suit locator button

  • Removed power mechanic

  • Removed sleep timer

  • Extended timing for Suit movement, for better pacing

  • Suit begins in the Backstage, visible when beginning the level

  • Suit has the chance for his eyes to flicker off a 2nd time in any camera

  • Security Fredbear is less harsh of an enemy, with the entire camera system able to be rebooted quick with one button

  • Rebalanced enemies

Full Change Log:

  • Updated spelling of "Fredbear", suggested by players

  • Updated difficulty balancing for all levels

  • Updated version numbering for accuracy

  • Updated audio programming and volume balancing

  • Updated Custom Room endings

  • Updated cutscenes, some for lighting errors

  • Updated thumbnail and banner

  • Updated game icon

  • Updated Golden Comet minigame

  • Updated the "Freddy Control Tape" cutscene to HD (other scenes were in HD)

  • Updated "Sneaky Guy" splash-screen

  • Updated Foxy brightness in TR2

  • Updated camera brightness in TR2

  • Updated engine to CTF 2.5+, which fixes memory leaks

  • Updated image centering in the extras menu

  • Updated a couple small plot holes

  • Updated teasers' brightness/contrast

  • Updated a few character renders

  • Updated a few jumpscares

  • Updated good ending dialogue

  • Updated tips menu interface and notes

  • Updated Security Freddy's brightness in Custom Room

  • Updated programming of static flickers in Final Test

  • Updated menu star colors

  • Added a "Freeplay" menu option

  • Added objectives to the loading screen

  • Added a volume control to the menu

  • Added a few simple in-level directions for mechanics

  • Added "overview" note to car intro cutscene

  • Added selection boxes to the extras menu

  • Added dates to undated development screenshots

  • Removed unnecessary UI elements

  • Removed unnecessary parts of dialogue

  • Removed flashing menu text effect

  • Removed unused objects & images

2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1


44 comments

Loading...

Next up

A Bite at Freddy's

Draw!

It's been 8 years of making games. Thanks for coming along, and onward!

This Friday

Caution

Stand Back

A Bite at Freddy's - One Year Later

Stay Sharp!

A Bite at Freddy's has been released

Project Update - August 2024