Game
Five Nights at James'
10 years ago

Update


Hi guys! Lately i’ve been having ‘issues’ with my life, which has slowed development down LOADS! So, i’ve been inactive on the development of FNAJ over the last couple of days but i’m still thinking of original ideas for this game. Now, lets get into the meaning of this news report.

I have a Idea, the Huge door (IF You can even call it that) will have a light switch type of thing and when active will blind the animatronics for 5 to 10 seconds, just enough time to lure them away. The vent will be different as there will be a weak vent cover you have to place in front of the animatronics to give you time to lure them away. Hope you like this idea and stay updated by following this game



0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Werehog transformation process. #sonicunleashed

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.