Game
Five Nights at James'
10 years ago

Update


Hi guys! Lately i’ve been having ‘issues’ with my life, which has slowed development down LOADS! So, i’ve been inactive on the development of FNAJ over the last couple of days but i’m still thinking of original ideas for this game. Now, lets get into the meaning of this news report.

I have a Idea, the Huge door (IF You can even call it that) will have a light switch type of thing and when active will blind the animatronics for 5 to 10 seconds, just enough time to lure them away. The vent will be different as there will be a weak vent cover you have to place in front of the animatronics to give you time to lure them away. Hope you like this idea and stay updated by following this game



0 comments

Loading...

Next up

Another house i made long time ago.

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Microsoft Windows XP Unprofessional (windows logo prototype)

Showing off player 2 😎

What do you think?

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Some Shadow boss fight gameplay 👾

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror