Game
Five Nights at James'
10 years ago

Update


Hi guys! Lately i’ve been having ‘issues’ with my life, which has slowed development down LOADS! So, i’ve been inactive on the development of FNAJ over the last couple of days but i’m still thinking of original ideas for this game. Now, lets get into the meaning of this news report.

I have a Idea, the Huge door (IF You can even call it that) will have a light switch type of thing and when active will blind the animatronics for 5 to 10 seconds, just enough time to lure them away. The vent will be different as there will be a weak vent cover you have to place in front of the animatronics to give you time to lure them away. Hope you like this idea and stay updated by following this game



0 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Have a good Boi

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.