Thanks to the great feedback I got in the last weeks I added a nice new feature to the game. You can find a radar now that gives you a hint where to find the next object and if you are transporting this object, where to drop it.
Normally I wouldn’t create a new feature to a created game, but this time I noticed more than before that my playtesting can’t be used as a standard for the difficulty of a game. I commonly test the game more than 50 times before I finish it and therefore have a lot of practice how to handle the difficulty. The problem with that is, that I always used this playtesting experience of mine as a standard for difficulty, which isn’t a good way at all.
My next games will be much more easier from now on, cause I’ll let extern playtesters check the games before I publish them.
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