Working on the game has been a bit of a struggle with ideas for maps since my big focus for some reason is on enemies. However, another few maps have been finished and I’ve been getting a few ideas for how I want the maps to look. There will be a separate segment for one of the bosses you need to fight to progress the game. Not just that, I will also be making an introduction to an important enemy later. This will be presented through some dogshit cutscene sequence I’ve been thinking of.
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Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Shadow The Hedgehog X pixel art
Finished work on the emotions of a new character for the tank universe
Terraria
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
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I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669
Sonic X pixel art.
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