==PROGRESS==
Amnesia: A Butcher's Prophecy has been slow in development as of recently. Not because of motivation issues or anything like that. It's more along the lines of, "I have so many ideas that it could expand upon the game."
==ABOUT MY OTHER GAME==
I'd also like to briefly meantion that on "Mtembo" the game is no longer in production and everything about that game will be merged with Amnesia: ABP.
And yes, in a way it's me pulling a Tycrazmania move. However, I have only done that because Mtembo lacked in a lot of areas that I cannot honestly describe. So I think it is for the better.
Overall, I cannot say that Mtembo is canned, I'd say it's merged at this point.
==MECHANICS==
Another thing I would like to meantion is that the game, unlike other Amnesia Custom Stories, there will be no sanity mechanic as I have completely wiped it out. But here is the catch- You cannot loose sanity, unless you stare at an enemy for too long. Meaning that you cannot lose sanity in the dark anymore, but staring at enemies will not be healthy.
And before anyone rants that it will be identical to "Amnesia: A Machine for Pigs," in terms of the lack in interaction. Remember that I have and never will wipe out any environmental interactions, but only wiped out some of the sanity.
==CONCLUSION==
For the most part, that is really all I have to talk about. For the record, I have wanted to try and pull off something that alot of custom stories didn't do. But that will remain anonymous until the game's release- if it ever does- just cross your fingers and toes!
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