Hi All,
It's been a long while - just over a year I believe - since I've posted any details or updates on this game at all, and even longer since I've actually come out with an update! I figured I should make at least a quick update article at least to explain a lack of content.
Firstly, I would like to underline that I do NOT intend to 'cancel' or otherwise abandon this project, especially after all the time that I've dedicated to this project (although I can't guarantee that I'll go on more lengthy hiatuses).
I'll admit, haven't actually worked on anything for the game in a long time, in part due to University life (my course + all the bands I play in around it), but I do hope to return to this game one day and show it the proper love it deserves.
For now I'll give a brief run-down of the last year or so and my intentions for future development:
A while back last year I released a build to be featured in Shemp's Spyro 20th Anniversary Stream Community Charity Stream [https://youtu.be/rxeyMTBegnw] which essentially amalgamated the April Fools release and the older releases, while also included some new features I was working on. However, I took this down as I forgot to credit an artists name whose work I used for creating new portal animation (their name was supposed to pop-up when approaching the portals), along with a few bugs that arose out of the build's rushed release.
It was while I was working on fixing these issues, a found out that I was doing a naughty by not basing all the game's movement on delta time (as opposed to pinning it to framerate as I was doing), which of course results in the game running super-fast or super-slow depending on the user's computer.
So in short, I took time out to fix these bugs and rework the code, which ended up taking more and more time and eventually the work on it petered out, and I haven't really returned to the game's development for over a year now.
But when I hopefully pick up this project again, my first goal would be to get the game up to that Charity-Stream standard once again save for many bug/gameplay fixes and it being able to actually run as intended on different machines (just PC for now though). I might also take the time to replace some of the old music I made for this years ago (especially a certain track that has been likened to stabbing pencils in one's ears) with some other fan-created stuff, or even some new sprite-work (though I can't see this one being an absolute priority).
From thereon, I can have a secure platform to start introducing all-new features to the game, some of which are already extant within the code but aren't in any of the levels yet (mostly because they're just pending some semi-decent sprite work).
I can't say for sure when exactly I'll get back into development. I can see the next year being quite busy for me being in my final undergrad year (which means producing dissertations and portfolios and stuff) so can't even guarantee I can do some more development in the near future. But I hope to at least reassure people that I don't want to abandon this project altogether!
Lots of luv xx
Waflle boy
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