Game
Six Hours at Diddle's
5 months ago

Update on Six Hours at Diddle's Release Date


Hey! I didn't forget about this game :D


Yes, I am still working on SHaD 2.0, but due to lots of complications it's not coming out this year as I had originally planned.

There are two primary reasons. One is that I am trying to focus more on the Home Grown: Beta and a demo for a game that should come out next year, and that's all I really have the time for. Second, I actually had multiple voice acting roles planned other than myself, but one of the voice actors I needed ghosted me and now I need to find a replacement along with one other voice actor.

Along with all of that, I've been redesigning a lot of the gameplay and still haven't come close to a functioning point-and-click free-roam system for the overtime gameplay and I also haven't come close to completing all the eight music tracks, which I am also doing on my own.

So, while Home Grown: Beta 1.0 is still coming out this year, Six Hours at Diddle's 2.0 is most definitely not releasing till next year. While I know SHaD won't be perfect, I don't wanna rush it and risk releasing it with poor gameplay.

Anyway, that's all I have to say for now, when there's more news or news to be shared I'll let you all know.



0 comments

Loading...

Next up

I'm sorry I just had to post this (PS1 Miss Dish)

Thank you for inspiring me to create, Scott Cawthon.

And happy 10th Anniversary to Five Nights at Freddy's

#FNaFArt

I got my first 1st place :D

I've been working on a Godot 4.x GameJolt API plugin.

Forked from Deakcor's GJ API add-on with full documentation: https://github.com/IronBrandon/Godot-GameJolt-API

Hey, it's my birthday! And since I'm already getting some stuff from my family, I thought I'd give you all something

(if you like game music, check Six Hours at Diddle's page)

had major bug that had demotivated me for the last month or so and halted development

I just fixed it with one line -_-

Diddle's crew got pixelated!

wait... what's that cow doing here?

eight years... #spawnday

The second track of Six Hours at Diddle's OST, "Grim Sounds", is now on the Game Page

lookAtDeezMoves.gif