Next up
Finally happy with the "indoors" part of the game! Adding a small, closed off area to the open world of the forest was challeging but worth it. Lots of enviromental story telling in this one! :)
If you ever wanted to get a better/closer look at your nemesis, this is her! During development I nicknamed her "Emma"
Released a very little very unfinished something!
Medieval times with zombies was always a thing I dreamed off so I messed around with the idea a bit in the past few weeks. This is by no means a finished game! But if you have fun with it: Go ahead!
Those zip-lines were once used to transport goods from the mountains into the villages below but now they make a great (and fun) shortcut for all adventurers!
Something lurks in the depths of the glow-stone mine... You better pack some torches because you will need one for sure!
Soon you will be a part of it.
Its almost been a year since I developed "9:16" and im still proud of what I achieved! I tried to push the visuals to be as photorealistic as possible and keep the gameplay as immersive as I could. Give it a try and tell me what you think :)
Just uploaded a little prototype I made within just a few days for fun! Maybe someone will have some fun with it :)
You can built a little big ship and navigate through astroids. Thats it!
A little sneak peek on the first Island you will be able to travel to by ship! This island features lush green vegetation, lots of flowers, new wildlife, and of course rare items and a few riddles ;)
As the glow stone cave was flooded and then isolated from the outside world for a few hundred years, it developed its own unique and oddly strange flora and fauna!











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