Next up
Finally happy with the "indoors" part of the game! Adding a small, closed off area to the open world of the forest was challeging but worth it. Lots of enviromental story telling in this one! :)
As the glow stone cave was flooded and then isolated from the outside world for a few hundred years, it developed its own unique and oddly strange flora and fauna!
If you ever wanted to get a better/closer look at your nemesis, this is her! During development I nicknamed her "Emma"
Something lurks in the depths of the glow-stone mine... You better pack some torches because you will need one for sure!
Super secret update friday!
Zombies are now a bit... Lets say "more motivated" in the darkness of the night!
Exploring uncharted Islands always comes with a risk! What creatures lurk in the dark forests? What treasures await you in the distant ruins?
Make sure to pack some soup because travelling between islands will soon come to RINSED!
Its almost been a year since I developed "9:16" and im still proud of what I achieved! I tried to push the visuals to be as photorealistic as possible and keep the gameplay as immersive as I could. Give it a try and tell me what you think :)
Farmers crazy enough to grow food in the harsh conditions of the northern isles often need to use a few tricks to protect their plants! This seaside farmer has stacked lots of rocks high enough to protect his crops from the cold wind.
Released a very little very unfinished something!
Medieval times with zombies was always a thing I dreamed off so I messed around with the idea a bit in the past few weeks. This is by no means a finished game! But if you have fun with it: Go ahead!
Hey everyone! I just wanted to quickly announce that 9:16 is now free for everyone to download! It's been a while since I worked on this project and I decided that I want everyone to experience this unique project instead of hiding it behind a paywall!











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