I have decided on Godot for now.
In the image, we have a rough model of Kumonosu that I am using to figure out movement. So far, I have the standard 4 axis of movement and hoping to figure out jumping soon.
The model was made in Blockbench. The joy of this is I can use a plugin to export the model as a .mimodel and use it in some animation software I am familiar with for pre-rendered cutscenes and promo videos. I plan on making the other characters I have so far and also animating them, but first, I want to have the movement system figured out.
Considering the most I ever got done with this game in RMMZ and RMMV was the start of a battle system(which is already built into the engine, along with basic movement), this is certainly progress in my eyes.
I'll keep y'all posted.
Next up
Been working on faces. Here is a face for Tamana using a debug world I'm setting up for testing. ALSO, I added a screenshot from the game to the gallery. Shows a new enemy known as Adware.
If you were wondering why all the characters have colored outlines...
Sneak peak for the "ZeroDay Bible". Entry I wrote for Tamana. If you ppl want, I could post the other entrys I have for characters and locations within ZeroDay.
I redid the thumbnail and the banner.| Tell what you people think of them.
Possible new logo? Might go throught a few more iterations. Your thoughts? (See comments for revisions)
So, I may have figured it out... Sorta. This may lead to good things. I'll keep y'all posted. No, I don't plan for there to be a unobtainable trophy, so the game will can be 100% completed, once I make 100% of the game.
DIET SIZED PROGESS REPORT
Results of the contest!!!
Made a few edits to SGT.D3V-C0N. Looks better and fits with a mechanic I have planned around the highlight effect around all the characters. What do you people think of his new look? Let me know down in the comments.
A little sneak peak of the face sets I said I was working on before my ADHD said "Lets work on setting the framework for Trophies!"
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