4 days ago

Update on the project


Hello! Just wanted to say that the project is not dead. I'm doing everything solo now. I got REALLY burnt out because of all the 3D modeling. The code is 100% ready (I'm a programmer by education, after all), but I can't publish the build while there are still jumping placeholders. Thank you to everyone who is still waiting. I'm doing my best to make the game fun.



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Hello everyone! Finally academic year is coming to an end and so I have some updates about the project. The most important - we got an official approval from, @Lylly long time ago back in October! And so we decided to make a full remake! More info soon!

Hello! While I'm currently working on code, that you won't be interested viewing, I will be showing some cut content from the game. First one is Ballora. Yes, Ballora in SFNaF 1!

Hello! Today I present to you cut mangle from cut mangle minigame.

Hello everyone! After weeks spent modelling, level-designing, texturing and programming, I can finally show off some sneaks peeks from the development of Super FNaF: Remake! (still unfinished, more is planned to be changed or added)

Continuing my tradition, I am publishing FOUR new pieces of cut content from OG game. Today I'm presenting to you four cut animatronics, presumably they represent UNnightmared animatronics from FNaF4.

Today I present to you cut arcade game about Circus Baby.

Since I'm still working on code, wanted to share a piece of cut content. Today, it's funtime Foxy!

Hello! Working on arcade games screens! Baby's Cupcake Calamity game is COMPLETELY not finished. I have only sprites for walking and a broken map. So I'm gonna disappear for some time fixing and coding arcade game.

While I recode everything from scratch, wanted to share a piece of cut content from OG game - crawling Bonnie. It is the only sprite sheet of crawling animation - only for Bonnie. We decided to add crawling mechanic and location associated with it.

Hello! Haven't published anything, since school started and I had to spend more time on studies and coding practices. I'm still working on the Unity port, but unfortunately it'll take more time than originally thought. Anyways, here's cut funtime Freddy!