Game
Nightmare of Samuel Ward: Decay
9 years ago

Update: Progress and Plans


It has been a while since I have added any news on this game, I am currently busy with college and I have not been able to get as much done as I wish I could. Regardless, pre-production for the game is going well and I am working on finishing write ups for the game. After that I plan on doing some storyboarding and concept arts for the game. As for other concepts, I have decided that the game’s main antagonist will not wear a mask in this game and the “full game” which will be produced at a later date, the antagonist’s appearance in the game will be minor but no less significant since I am preserving his role for the larger game. Thank you so much for all of your patience and support for this game, it really helps. If you are not already following the game please feel free to do so. See you all on the next update.
Ultimate Terror Productions



0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

Shadow The Hedgehog X pixel art

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

Rockin the Guitar, an Axe like Guitar I made for my Uni project

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Among us_into Madness