Been busy lately but managed to spend some time to make some updates to this game
First as title mentions, I have constructed more levels to open path of new upgrade i.e new magic spell
And I also have made “new enemies” which you can see here:

I said “new enemies” cause technically they are same as the ones in jam version. The difference is that they have different look and randomized. With this random look system, players will less likely face same looking enemies while navigating rooms ;)
That goes for shooter enemy on top left too. This one will have different shooting pattern depending on how it looks
The only new enemy is the one jumping above. This one jumps around instead of moving left or right
I also drew new door animation. Some doors can be in closed state and require certain condition before it opens. I won’t tell what it is but it’s not hard thing to figure out ;)
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