Here’s a quick progress report on the very next and very last update.
To start, I have changed and spiced up Baghar’s lighting.
Here is a before shot:
![5d0a652ca735a.png 5d0a652ca735a.png](https://m.gjcdn.net/content/750/2096842-xqmtyuyv-v4.webp)
Looks pretty bland, right?
Here is what it is now:
![5d0a6532ce14e.png 5d0a6532ce14e.png](https://m.gjcdn.net/content/750/2096843-h8zafz9e-v4.webp)
The new lighting adds a nice contrast, with the yellow/orange tint of the sun, to the blue shadows being cast by the level itself.
The lighting also shows the bump mapping on the surfaces of the level, making it pop just a little bit more.
Now onto the new gun:
![5d0a6537254e1.png 5d0a6537254e1.png](https://m.gjcdn.net/content/750/2096844-vduhshxj-v4.webp)
This is simply the model, without any texturing applied.
I plan to get most of the gun’s animations done in the next few days, and the update soon after.
P.S. This next update will be the last one, since I really need to focus on other projects, such as the UE4 remake, and some other collaboration games.
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