Game
Closed Perimeter
8 years ago

Update progress report


Here’s a quick progress report on the very next and very last update.

To start, I have changed and spiced up Baghar’s lighting.
Here is a before shot:

5d0a652ca735a.png

Looks pretty bland, right?
Here is what it is now:

5d0a6532ce14e.png

The new lighting adds a nice contrast, with the yellow/orange tint of the sun, to the blue shadows being cast by the level itself.
The lighting also shows the bump mapping on the surfaces of the level, making it pop just a little bit more.

Now onto the new gun:

5d0a6537254e1.png

This is simply the model, without any texturing applied.
I plan to get most of the gun’s animations done in the next few days, and the update soon after.

P.S. This next update will be the last one, since I really need to focus on other projects, such as the UE4 remake, and some other collaboration games.



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1 Year later..... So after a 1 year hiatus, I'm back making games again. You could say this next game I'm starting is a step up from my last; and is finally a good successor to Closed Perimeter. (Not that it was that great in the first place lmao XD)

art comission.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Shuiro Haname. #Commission

Commission for @ShuHaname

Cash Banooca

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

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Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

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