Game
Closed Perimeter
7 years ago

Update progress report


Here’s a quick progress report on the very next and very last update.

To start, I have changed and spiced up Baghar’s lighting.
Here is a before shot:

5d0a652ca735a.png

Looks pretty bland, right?
Here is what it is now:

5d0a6532ce14e.png

The new lighting adds a nice contrast, with the yellow/orange tint of the sun, to the blue shadows being cast by the level itself.
The lighting also shows the bump mapping on the surfaces of the level, making it pop just a little bit more.

Now onto the new gun:

5d0a6537254e1.png

This is simply the model, without any texturing applied.
I plan to get most of the gun’s animations done in the next few days, and the update soon after.

P.S. This next update will be the last one, since I really need to focus on other projects, such as the UE4 remake, and some other collaboration games.



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1 Year later..... So after a 1 year hiatus, I'm back making games again. You could say this next game I'm starting is a step up from my last; and is finally a good successor to Closed Perimeter. (Not that it was that great in the first place lmao XD)

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

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Ibuki Mioda!

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"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

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Regional Bulbasaur. #Pokemon

it happens