1 month ago

Update Project


I'm creating the location piece by piece again, this will free up memory from those parts of the location that are not needed now.

Here's what I came up with, I'll only upload what doesn't change in any way, and I won't upload what changes.

let's say a door that was initially locked with a key and then was opened, or an electrical panel that works again.

all these are actors, if you unload them, they will return to their original state, the door is locked again and the electrical panel needs to be repaired again, I will not unload such things.

I will also use Static Light + Reflection Sphere/Box + Volumetric Lightmap again instead of Stationary lighting.



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Next up

The room is ready, I'll put all the details in the engine.

I continue to fill the rooms with models, half of the second room has already been made, this second half will be

New room (Electrical Panel Room)

We need to adjust the UV and we can start texturing

The new health system

I haven't written in a very long time, so I need to make a post, so I'm gradually filling the rooms with objects.

I added assets to the project, I imported them so that the project has assets separately, but at the level, pre-combined assets are used to reduce Call Draw

A kind of crematorium