I’ve most of all been working on the under-da-hood stuff. So that is pretty boring and completely uninteresting to talk about. That’s also one of the main reasons this project was quiet for so long, so it’s all on the technical side, but not really something on the viewable side.
And the I got bad news for Mac users. If the Mac version ever comes to be, it may not be compatible anymore with modern macs soon as Apple made one of the worst decisions, imaginable. Deprecating OpenGL. And that will likely mean the curtain will fall indefinitely for Mac as a gaming platform, as Apple is not planning to replace it with Vulkan, but with Metal in stead, which only works on Apple devices. Count to that that Apple is getting more and more desperate to block indie developers. It is for me more and more a money and scheduling question when I can move back to Windows. Windows is bad, Linux is downright terrible and Mac could be great, but Apple is being unbearable (as deprecating OpenGL is only blunder number #242304 done since Steve Jobs passed away. Is there a necromancer in the house to bring him back to life… Please). Windows is the least bad solution for me at the present time. :(
When I’ve transferred back to Windows, this will also mean that I have to deprecate technical support for ALL my mac games (of which most were ironically developed on a Mac)… Why are the big boys and girls in the computer industry complete morons, I wonder… :-/
No this has nothing to do with progression or conservatism, but everything with downright stupidity!
This project as a whole is for the time being not endangered, and I will continue to work on it. For Windows and Linux no strange things are being announced and the game can basically run on those two platforms.
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