With the Procedural Generation being upgraded, the tech demo is to come out soon. The official name for this update is the "PCG Update" Why? because this update uses Unreal Engine's feature that was announced for 5.2 that is meant for procedural Content Generation. The tech demo is going to be like what you see in this image. a 100,000x100,000 in game engine units spline square that changes the layout depending on the in game location and size. It is VERY dynamic compared to any other algorithm I've seen. and After tweaking what I've done I will more than likely open source the tech demo.
In other news: I've decided to not only add Levels 1 and 2 with level 0 for this update but also level 3 with how long this took. Once the map and music is finished we are FINALLY set to release, and even if I don't release the game because I dislike the map, I won't restart the project anymore as I can fix the map pretty easily by using PCG. (This also means the game is no longer in Alpha and would be in Beta.)
Other misc. changes:
Game reverted back to Lumen and Nanite
Hardware RT removed for the time being
Updated to Unreal Engine 5.4.3 from 5.3.2
New, better more realistic movement system that isn't based off of the quake games.
Bigger maps
What has yet to be done:
Finished Tech Demo
Tutorial remake
PCG Level 0 remake
Elevator
Level 1 remake
Level 1 music
Level 2 remake
Level 2 music
Level 3
Level 3 music
Better AI for entities
Level 37 remake
Insanity Implementation (Music was done, wouldn't have been implemented till this version)
UI remake
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