Added technologies! They can be researched from storehouse. Once researched, they make your units and buildings better.
Added armor. Knights and some other units start with a few armor points. Their hitpoints were reduced slightly to compensate for this change.
Dragon level 1 got +200 hitpoints. Level 2 and 3 got +100 hitpoints.
Added some initial smoke effect to burning things.
Workers show what they are carrying (literally).
Damage from spawners has been pretty much neutralized to reduce sudden losses when dealing with them. The arrows that Barracks, Archery range and Stables shoot deal about 70% less damage. Necro Tower and Dark Tower deal about 50% less damage.
Level 3 Undead spawner Sinister Tower damage reduced from 140 to 60 and hitpoints from 8000 to 4000.
Launcher does splash damage. Reduced damage from 50 to 20.
New workers now prefer harvesting food 2x more often than earlier. Creating a bunch of workers and not giving them specific tasks will result in more food and less wood harvested, which is usually good at game start.
Added tool-tips to new game settings.
Fixed a glitch that caused player’s ranged units to sometimes run towards target instead of shooting at it when right clicking.
Fixed a glitch that sometimes caused freezing or burning effect to be behind the unit.
Changed default map size to XS with 9 circles. It used to be 16 circles, which is probably too long for first time experience for most people.
Playing vs computer opponents has less settings now. The environment difficulty is always Normal. Choosing computer player’s strength is more clear.
Fixed some background visual glitches that could happen on narrow devices.
Fixed some minor menu issues that could show incorrect selected options after loading a game and going back to menu.
Fixed an issue that caused arrow flying sounds from undiscovered circles to be played.
Fixed an issue that allowed boss circle to spawn next to player’s start circle on 3x3 map on classic mode (no computer opponents)
Added scrollbar to end game stats.
Added green arrow pointing to build the first storehouse.
Next up
Major balance changes, fixes
Added health packs, rest healing, fixes, quality of life improvements
Added explosive pumpkin-heads, rebalanced waves and experience
Gigabear
Update: Team up with trees and fish and your local enemies (by trainign each other to fight) to overcome a distant but certain death to your all: thee massive invasion in near future and desertification of the land you all live on.
Update 0.63: Fixed visual glitches, added tips. Special thanks to everyone who made videos!!
Update: added highscores, health packs and map edges
Our latest game, Circle Empires Tactics, is OUT NOW on PC! This franchise couldn't have happened without the original support from our Game Jolt community right here - so THANK YOU! More info: https://store.steampowered.com/news/app/1515260/view/32071333898…
Looking to test your RTS mettle? You can join our community-organized Circle Empires Rivals tournament, with Steam credit as the prize!
Info: https://store.steampowered.com/newshub/app/1100260/view/25394163…
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