A lot of improvements in the special effects area - no more edgy line renderers, but making the most out of the Unity particle system. Attacks are much more vivid than before!
Mesh effects are now used when you energy charge in combat to perform certain attacks; charge is no longer just a lineair boost; its growth becomes slower, but more powerful - a risk trade off but with benefits when timed just right.
New stop motion events, combat effects and improved combat arenas, more enemies, more hybrids and more AI!
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