Game
New Quest - Underground
10 years ago

Update!


Implementations and details:

Hi people! the game has been throught a lot. Here let me show how did I start.

5d0bb9a9eb9b9.png

Well, I started with something simple, the borders. They are drawn using sprites. I will add more details to it sometime later.

5d0bb9ae19028.png

Here I started making the commands and background for the borders. They were just a display.

5d0bb9b0905a9.png

In this part I added an item and a stats like EXP, LV , ATK

5d0bb9b36a91b.png

here I added a background, made some tilesets and a few sprites. Then I worked on the mechanics like the movement, but they were kinda simple. It took me a while to figure out what to do. So I added some enemies and the battle system.

After that, I met a friend (Glitchdetector) who helped me to make the movement more smoother. After a lot of testing, I decided to remove the movement commands (because they were annoying!) and use the arrow keys instead. It was pretty nice :)

The next day I brought the rounded bar for the enemies and the shake effect (which happens when you attack an enemy).

5d0bb9b602a50.gif

In this gif I tried to make something like FF7 lucky 7’s, it took me a while, but it was worth the time.


Latest screenie

5d0bb9bab846d.gif

And well, this is the last update, here I added a shadow effect for the player and Glitchdetector made the music system that works with differents monsters. Oh and he made a nice victory system too!

So yeah… this may look simple at first, but it’s time consuming when making those details.



0 comments

Loading...

Next up

Master Mode is in the works.

It features the main character with all its set of skills.

The music changes with the number of combos and events such as fighting the boss

Including an unlimited charge for Mach 2

I plan to remove stuff too

#gamedev #indiedev

Testing the server connection along with cloud savegames. I plan to keep pushing the development and get cross-platform stuff working.

The project is going forward as I am speaking here. The gamejolt support is near 90% on completion. Now I must focus on making new content such as levels and enemies to play with.

Music Implemented for the boss intro before battle. it's not meant to be played like megaman x games (the hallway), but its cool to see it. I also worked on skipping the ITEM GOT screen, when you already adquired it.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Shadow The Hedgehog X pixel art

What you all think

Terraria

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Made my first ever animation.