Game
Planets Gone Rogue!
10 years ago

Update V 1.05


Version 1.05 has been released which adresses some of the first issues reported in player feedback.

Changelog V1.05:

Corrected typo in the status screen

Removed glitch in the upgrade screen where hidden buttons still could be pressed.

Added additional text to the tutorial explaining the save feature.

Continue Button is displayed always in the main menu, but is displayed as “inactive” when there is no running campaign.

Weapons will now stop firing immediately when destroyed or stunned by an EMP hit.

Adjusted AI so it won’t fire with weapons that are almost utside
of the screen.

Increased base money a bit and added a +10 health bonus per planet level.

Increased base price for the rocket launcher so players won’t encounter a planet packed with those directly at the beginning.

Reduced the effect of the speed upgrade for the plasma cannon.

Rockets are now slightly larger and color coded so you can easier identify enemy rockets.



0 comments

Loading...

Next up

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Terraria

Why walk when you can jump?

An infected room from the second part of Cybel ! Are you up for some cleansing?

Alone Together....

I did this on my 3DS ^^ #Kirby

Some Shadow boss fight gameplay 👾

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100