Game
Flee The Facility
3 years ago

Update V. 4.13.28

What's New?

Read The Article


  • Fixed A Bug Where You Can Pause The Game At Parts Of The Game You Weren't Supposed To

  • Now You Have To Beat The Previous Level To Go On To The Next Level

  • Added Someone To The Special Thanks In The Credits



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So i was thinking, about the issues i've had when rebuilding lighting with swarm agent i talked about a while ago, should i try removing UE & manually deleting Swarm Agent, then reinstall Unreal Engine? Would that be a viable option to fix it?

Don't enter the bathrooms.

So I started to remake this project less than a week ago, & lets just say, I've been cooking with this, don't wanna spoil much for now so just have this small teaser image I made for the game. Vintage animatronic models by @Battington & @TheMediocreMakers

Gonna be building myself a new pc sometime in the future, i still gotta save up for a few parts, gonna be switching from Nvidia to AMD, i have my reasons for switching. Once i have it built imma go ahead and test it for a bit and post my thoughts on it.

What do you think this is? A meme, that's what it is.

Tempo Katana Expert+ Hope you all enjoy!

This is a small look at the new remastered version of Flee The Facility, I wasn't lying when I said it would have improved visuals, also the levels will be way less harder on your CPU than it was before, read the article if you wanna know something scary.

A small look at the next level. Hope you like how this looks.

Here is a look at the new reworked Lobby area, also just to give context to how big this game will be, I did a final count, and (not including levels such as the lobby, main menu, or You Died levels) this game will contain 40 total playable levels.

This is a comparison Image from lowest graphics setting to highest graphics setting

Side Note: there is no RayTracing in this comparison image or the game itself