Game
Blitz Breaker
11 years ago

Update v0.014


Slightly larger update this time around.

  • Save system should work properly this time. It seems I accidently loaded a build with the first couple levels unlocked, will fix this later.

  • Rainbow trail shortened and heavily optimized, was causing some issues with performance and needed to be smoothed out.

  • Context sensitive deaths. The player now gets a set of random messages upon dying, depending on the mode of death. Give them a shot!

Let me know what you think, and have fun!



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

So

i may or may not make an full art of some person or i may just leave this like that-

"Our work is never over" they said.

Terraria

Levels' maps.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Coming Soon...

New Teasers!

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!