Hello subjects,
here comes the first update to The Screening, which aims to make everything more comprehensible, easier to use (thanks to various UI improvements), and adds more control over characters during a mission. Hope you’ll enjoy.
Added minimal intro
Made the success chances etc visible now, so what’s happening in the background is now more clear
At the end of a successful mission the player is given a random reward via an additional screen
Stats and skills required by a specific mission are now evidenced in every phase
Missions: added “mission success probability” bar
Missions: for each mission’s internal challenge, the player will now have to choose what character to use, instead than everything happening automatically
Instead than gaining 3 new characters if you win, none if you lose, now you gain as many new characters as were left alive at the end of a mission (before the final mass murder), plus an additional one if the mission was successful (but never more than 3)
After selecting your squad, all their stats are fully uncovered, and when you roll over a character during a mission step a “success percentage” box appears (based on stats, skill bonus and mood)
UI and usability changes
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