Game
The Screening
11 years ago

Update v0.1.100


Hello subjects,

here comes the first update to The Screening, which aims to make everything more comprehensible, easier to use (thanks to various UI improvements), and adds more control over characters during a mission. Hope you’ll enjoy.

  • Added minimal intro

  • Made the success chances etc visible now, so what’s happening in the background is now more clear

  • At the end of a successful mission the player is given a random reward via an additional screen

  • Stats and skills required by a specific mission are now evidenced in every phase

  • Missions: added “mission success probability” bar

  • Missions: for each mission’s internal challenge, the player will now have to choose what character to use, instead than everything happening automatically

  • Instead than gaining 3 new characters if you win, none if you lose, now you gain as many new characters as were left alive at the end of a mission (before the final mass murder), plus an additional one if the mission was successful (but never more than 3)

  • After selecting your squad, all their stats are fully uncovered, and when you roll over a character during a mission step a “success percentage” box appears (based on stats, skill bonus and mood)

  • UI and usability changes



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We are under attack!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Microsoft Windows XP Unprofessional (windows logo prototype)

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!