Game
Ytivarg's Escape
12 years ago

Update v3 [GAMESAVE]


So i had been putting off the game save systme but have since decided on the save system and now added it in. You can save pressing the S key ingame. At the minute there is no notifcation of save but i’m planning on adding a sound to beep when saved or maybe a text pop up in the next update.

At the minute there are 7 levels in total that get more difficult. You can load the game from the new Load/Save menu screen on the main menu. Clear saves to start a fresh game.

*NOTE- if using the save game to play you must load it from LoadGame button as the start game button clears any saved data.



0 comments

Loading...

Next up

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

not the greatest house, but it's a house! :D

I did this on my 3DS ^^ #Kirby

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Got some fun collectibles in our game, Path of Kami!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl