Game
Trial by Combat Beta
12 years ago

Update0211


In today`s update i still havent figuered out how to fix the highscore. But on the other hand we have:

  • (testing) Skill Pushable blocks.

  • New Ogre trap.

  • Blue trap: knocks u back a bit when bumped into.

  • testing New battle theme composed by Sebastián Aldea . https://soundcloud.com/sebastianaldea

  • mage spells speed increased.

  • new sound for ice shard.

  • UI fix( points and combo multiplier).

  • New font and colors for texts.

I thinks thats all, Btw i would love some feedback from those who read these posts and had played the game. We will be playing games and sharing experiences on the indie stand on the expo “EVA”: https://www.facebook.com/ExpoEVA?fref=ts

Gut day!



0 comments

Loading...

Next up

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Microsoft Windows XP Unprofessional (windows logo prototype)

Terraria

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

New Teasers!