Game
Trial by Combat Beta
11 years ago

Update0211


In today`s update i still havent figuered out how to fix the highscore. But on the other hand we have:

  • (testing) Skill Pushable blocks.

  • New Ogre trap.

  • Blue trap: knocks u back a bit when bumped into.

  • testing New battle theme composed by Sebastián Aldea . https://soundcloud.com/sebastianaldea

  • mage spells speed increased.

  • new sound for ice shard.

  • UI fix( points and combo multiplier).

  • New font and colors for texts.

I thinks thats all, Btw i would love some feedback from those who read these posts and had played the game. We will be playing games and sharing experiences on the indie stand on the expo “EVA”: https://www.facebook.com/ExpoEVA?fref=ts

Gut day!



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Bandana Dee the Dream Friend

We are under attack!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Runestones: from concept to in-game model🗿

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Szayel Aporro Granz - Bleach