Game
Hello, Neighbor! Reborn


1 year ago

"updated frequently" i said. last post was over a week ago lol. might as well give an update as to the development.


it's been a bit since my last post, but don't worry, here's a list of something that i've been working on!

-ive changed the house model to be the one included with the template, mainly because it fixes texture issues. the house doesn't have holes for windows above the first floor anymore, but ill learn how to use blender to make it more accurate to where they were in the pre-alpha

-changed the lighting to make it look more natural and more accurate

-the neighbor now has footstep sounds! and the footstep sounds for the player line up better with the walking/running speed/animation. running footsteps no longer play twice per step

-ive began working on the main map again, so now there's grass! as well as a few new objects and items....

-the neighbor doesn't slide in his look around animation anymore

-item sounds are more dynamic, ie you can hear the tv and radio from further away than a hammer or trash can

-implimented some sounds that randomly play while you're in the neighbor's house. oh, also the ambience finally works as it does in the pre-alpha

once i get some more work done ill post another update video, but for now, enjoy some updated screenshots!



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absolute lamp

or what about this..? (second design i came up with just now cause why not)

re uvmapped all the background houses so they use hn textures which makes them fit the game a bit more. both the roof and the walls can be changed. i was originally gonna remodel all of them which i still might do at some point. but for now im happy.

still not finished yet. still working on getting the sky color and brightness exactly how i want it. but how's it lookin so far?

bad news guys, the neighbor lost his job so this will be his house next update

(as a sidenote i have personal beef with whoever did the original uv mapping for this house)

was testing out different lightings for fun and im wondering... which of these do we like the best? (5 different lightings with two different angles each so you can compare)

these are not final, im just tryna figure out which direction i should go in

new hnr logo :p

how do we feel about the new lighting so far..?

updated the logo to be a bit darker to fit with the moody atmposphere of the game, what do we think? (old on the right)