Today has been a much more productive day than I originally thought it would be. We are now at V.0.0.0.4, this now includes a better looking main menu screen, with cleaner text which are also in better quality. When the mouse is over the buttons, they play an animation which is awesome.
The more critical thing that I have done today is create a fight level with a 16 bit version of Chef Tony, of this character you can jump and move, but also punch. With this punch, it can inflict damage on a test dummy.
This is one of the most crucial aspects of the development of this game and because I was able to get this damage quicker than I had anticipated. It means that I am going back over what I have already done, just to clean it up.
I must not get too carried away too soon, as there is still a lot more to design such as the AI and the personalized fighting mechanics or (P.F.M) as I will call it from now on.
But for now, I am happy with the progress that I’ve made as I can safely say that it is coming together. Slowly, but surely.
Eddie










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