Game
Five Nights at Wario's Rebuilt 3
10 months ago

updated to fix timers in the cellar




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The Cutscene

Not Promising Anything but I'm going to try to make this work

Thanks to @JustinWright1_dfed for bringing my intrest back on FNaW

Extras so far

One of the Games New Enemies - The Dread Knight

From Doom Eternal, He's a faster meaner and slightly Tougher Hellknight however he has traded the barons jump attack for his fireball (His Jump Script didn't Work)

I don't think he's supposed to be here

heres the map layout

Sidenote: The Player will not hide in the Entrance, Hallway or Staircase

The Enemies So Far, Some have been redesigned from the original MetaDoom

I'm Making a Doom Mod Using the Sourcecode of Metadoom

The Fireborn Baron, From Doom Eternal a Version of the Baron that has an automatic spliting projectile, essentially a version of the baron thats begging to be the phobos anomoly

He can Not Sense has no Sense