Game
MOONHEIST
3 years ago

updated to v1.2, tried making the game a bit easier.

- lives system and invuln frames added

- big stars give more damage

- big stars now give lives

- increased big star pickup sfx volume




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playing around with a level 200 boss ufo in Moonheist. i dont think its realistically possible to even reach this level, but i wanted to see what might happen had you gotten that far anyway.

Showing off some gameplay. The game is in a pretty early stage but the core mechanics are there, most notably the fancy-shmancy dagger teleportation stuff. i still need to make a GUI, and some enemies could use some balancing + better spritework, i think.

Bandana Dee the Dream Friend

Family band complete!

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

a drawing I did because I was bored😪. But I love how it turned out.😊

Made my first ever animation.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

it happens

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/