Approximately half of the attacks have been adjusted.
Specifically, I've made the timing as easy as possible, shortened the length of some annoying long bones, and changed the bone color from blue to orange.
I strived to achieve a balance that maintains the chaotic nature of the attacks while remaining sufficiently manageable!
Minor fixes and additions:
Pressing the R key during battle allows you to restart the battle without going through a game over.
To make Hope Action more practical, it reduces damage permanently after a single use and restores 25 HP per action.
Added a small HP healing midway through Attack11 (aka pre-countdown attack).
Fixed an issue where the first attack in Phase 1 could not be dodged at 30 FPS.











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