Game
Twin Bullets
11 years ago

Updated version 2


This game is a game from a Ludum Dare Jam, and as a jam game it can be polished a lot. I don´t want modify the game, it is as is, but there are 2 little modifications to solve a pair of bugs.

  • I’ve modified the backgrounds to fit them with the wall colisions. The player area was greater than it seemed to be (or as it was drawn on the background).

  • The player’s movements are best bounded to the play area.

So this is the latest update of the game, and it’s a testament to what was my involvement in the Ludum Dare 30.

See you.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Successful landing

#screenshotsaturday

Finished work on the emotions of a new character for the tank universe

Microsoft Windows XP Unprofessional (windows logo prototype)

a drawing I did because I was bored😪. But I love how it turned out.😊

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Super Sonic Pixel art.