Added an effect to tell the player where and when an enemy will spawn
Added a pause screen when you press spacebar
Made the blinking for when the shield runs out more noticable
Some other minor stuff that I probably forgot.
Next up
I'm developing a new commercial game with a small team! A demo will be coming to steam soon, but you can wishlist it in the meantime if you're into deckbuilding / autobattlers / roguelikes!
Wonder if anyone can guess what kinda game I'm working on right now with this GameJolt session data as the only clue. I bet someone can sleuth it out!
Some awesome fanart from Zyalin! https://twitter.com/Zyalin_Art
^^^_>>
Sleepy
For some reason, it's really hard to change the alpha value of a tile layer in GameMaker. You can do this easily for sprite or instance layers, but not tile layers. So here's a video on how to easily update the alpha value of tile layers in real time.
Nojong, an arcade mashup of Tetris and Mahjong is out now!
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