Game
Nezzenista
10 years ago

Updated!


  • Added an effect to tell the player where and when an enemy will spawn

  • Added a pause screen when you press spacebar

  • Made the blinking for when the shield runs out more noticable

  • Some other minor stuff that I probably forgot.



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I'm developing a new commercial game with a small team! A demo will be coming to steam soon, but you can wishlist it in the meantime if you're into deckbuilding / autobattlers / roguelikes!

https://store.steampowered.com/app/2862890/Become_the_Moon/

Wonder if anyone can guess what kinda game I'm working on right now with this GameJolt session data as the only clue. I bet someone can sleuth it out!

I'm currently making a Tetris + Mahjong hybrid game called #Nojong. Match colored blocks in the field to make clears. After a number of clears, the blocks left in your hand are scored, so you want to try and keep triples and quadruples in your hand.

Menu system of the future! #Nojong

Some awesome fanart from Zyalin! https://twitter.com/Zyalin_Art

^^^_>>

Sleepy

Coming Soon! #Nojong

For some reason, it's really hard to change the alpha value of a tile layer in GameMaker. You can do this easily for sprite or instance layers, but not tile layers. So here's a video on how to easily update the alpha value of tile layers in real time.

Nojong, an arcade mashup of Tetris and Mahjong is out now!