Game
DREDGER
5 years ago

Updates and feedback


Hi there, it's Tim, if you're seeing this post then I appreciate even your passing interest in this project or even arriving at this page, means a lot. Second of all I just want to give a little postmortem and say that this was a fun little project to put together, which probably (from it's first version by the time you read this) was put together in half a month or so and was really just meant to sorta prove to myself that I can release something fun and also not too complicated or polished in a relatively short time to get over my very bad "shiny object syndrome".  Anyway...

UPDATES. 

Yes. There will be updates! More items, levels, weapons, features, fixes, graphics improvements, the works.

FEEDBACK. 

Yes. Give me feedback! Give me valid understandable nice criticism or just tell me I suck I don't really care either way as long as I can improve the game from it whether it be from an existential crisis or not.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Just a Pico sprite

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I did this on my 3DS ^^ #Kirby

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Double Rainbow!!!