Game
DREDGER
5 years ago

Updates and feedback


Hi there, it's Tim, if you're seeing this post then I appreciate even your passing interest in this project or even arriving at this page, means a lot. Second of all I just want to give a little postmortem and say that this was a fun little project to put together, which probably (from it's first version by the time you read this) was put together in half a month or so and was really just meant to sorta prove to myself that I can release something fun and also not too complicated or polished in a relatively short time to get over my very bad "shiny object syndrome".  Anyway...

UPDATES. 

Yes. There will be updates! More items, levels, weapons, features, fixes, graphics improvements, the works.

FEEDBACK. 

Yes. Give me feedback! Give me valid understandable nice criticism or just tell me I suck I don't really care either way as long as I can improve the game from it whether it be from an existential crisis or not.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Coming Soon...