There has been a lot going on with the business side of Trip. We will be attending Betacon here in Portland and have been reaching out to groups about the possibility of exhibiting our game. If you are able to attend this event, it looks like it will be a good one. The indie game scene has really grown up in our rainy little town and this event is filling up fast. All of the early bird tickets are gone, so if you think you might be able to make it, grab your tickets soon. If you have any questions about the city, how to get around, places to stay, etc., please feel free to reach out. We would be happy to provide some recommendations.
We have also met with the producer over at Mystik Sound in San Francisco about helping to find more and better music for the game. We are really amazed at the level of quality music that we have been finding and the artists that we have been working with are very supportive.
The iOS beta is also coming along really well. People had a lot to say and that meant some significant changes and coding sessions. The game is much better for the effort. The targeting system has been completely rewritten and the touch controls for mobile and tablet has also seen a major upgrade that greatly improves that experience. We are still looking for people with iPhones with VR Headsets to help out. You can reach me here to get involved: [email protected]
Level 6 ended going in a bit of a different direction, One comment that we have been getting is that the psychedelic colors start to get a bit repetitive and we are looking at some other art directions that do not stray too far from our brand.
New enemies and challenges are also in the works. Missile shooting ships, snakes that emit bolts of lightning and bouncing mines bouncing are some new challenges and we are definitely interested in hearing ore about what kind of boss battles people would like to see for the final levels.
Our plan is to offer 4 levels of the game for free with 4 or 5 available as an in app purchase. We are still building for iOS, android, PC and Mac with both VR and non-VR modes.
We are well ahead of target and might be submitting our final app for review the first week of June, if not sooner.
Thanks so much to everyone that has provided feedback so far. People are really enjoying the gameplay and playing levels multiple times. There has been some call for endless levels, but so far we are planning to have each level have a beginning and an end, with the player needing to build up enough energy, by destroying things, avoiding being hit and picking up power-ups, to cause a spectacular collision/explosion at the end. It has been suggested that the end sequences be saved for use as screen savers. We will also probably include trophies for accomplishments, probably extending the particle accelerator metaphor, with the discovery of various real and fictional subatomic particles.
Twitter: Trip_The_Game
Facebook: Facebook.com
Website: Tripthegame.com
email: [email protected]
0 comments