Game
Megaman Ancients
2 years ago

Updates from the last to now:

- Input handling

- UI

- More story/game beat blockouts

- Updates to code structure

- Trying to figure out how the hell to do the rest of this

https://youtu.be/VcFMlbddq0M


Megaman Ancients Checkpoint 01 05 23
Programming systems isn't sexy till you start seeing things work togetherUpdates:- UI system added- Story sytem added- Blocked out more story/game beats
https://www.youtube.com/watch?v=VcFMlbddq0M


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I've been workin hard on concept art for the environments. I also scrapped the Quarry and Mines areas, would've been cool but turned out to be too much work long-term :[

Now that combat's going in a fun direction, it's time to pick back up on the environments. This is my first time doing concept design so it might take a little while longer than I first thought. Maybe 2 months till all the environments + combat are done

I haven't fallen off of this project! Totally the opposite, I saw how little I really knew about making art so I've been learning to draw/paint. I've also been working on concept art for the game :D Here's some of the recent stuff I've done:

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Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

The whole squad is here!

Interested? Follow me!

Demonstration of the spells and their effects :)!

Showing off player 2 😎

What do you think?

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!