1) New animation system;
2) Performance improvements in animations;
3) New coin design;
4) Effects of the collision of coins and enemies;
5) Create and upgrade enemies;
6) Time bar / Mana duration of the game.
7) Increase black borders.
8) Create end game screen.
9) Changes in the UI of the game, leave more intuitive for users and improve visual aspects.
10) Monsters Behavior: Lollipop T, Pudding Z and Bombom | at random.
11) Place ranking in the save.
12) Resete ranking and missions in the options.
13) Create system of missions / achievements.
14) Implement power up:
Every 10 points Overall speed + 0.2;
Every 20 points 1 hat (+5 mana).
Every 50 points 1 heart.
Next up
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Path of Kami: The Evolution of the Lore
Runestones: from concept to in-game model🗿
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Demonstration of the spells and their effects :)!
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
2d lighting experiment
Coming Soon...










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