Please use the .exe version of the game, thanks!
For around aboout a month my PC has been broken, therefor I’ve not been able to work on Stray From Home. In the mean time I had thought up of a different aim for the game. Infact, it’s still a little unclear in my head and I’m more of just designing new stuff and making it up as I go along.
Since then I have added many new features and items, such as:
Fully working, toggable, drag and drop inventory system
You’re now able to chop down trees, which drop 3-4 logs. The bigger tree drops 8-10 logs.
Tree’s now turn into stumps after you’ve cut them down.
You can pick up small rocks, which will be used later on in the game.
You’re able to find campfires (soon craftable).
You can add fuel (logs) to campfires, and they will burn away 1 log per minute.
A new animal in the game, Stek.
You can kill the Stek by kicking him, which uses a new player kick animation.
The Stek drops 1-2 pieces of raw meat, which you can put in a campfire. 10 seconds later it will pop out cooked.
Cooked Meat will give you +20hp, and will soon give you more stamina.
It’s only took me about a day or two to implement all of those new features. I plan on adding cloth next, which you will be able to shear from the Stek’s, and will make for a good start on making clothes and other items like bandages. The crafting system I have in mind is a bit sketchy, and I would like to learn a new way. Over all I feel pretty confident about the game, and about the developmnent of the game. I have lots of ideas I wish to implement, though I’m unsure what the main focus of the game will be. It’s definitely helped me learn a lot of things so far, so I will continue to do so.
Known Bugs:
when you’re inventory is full, sometimes dropped items bug out and fly away…
on the HTML 5 version, the player camera is a bit sketchy (use .exe)!!
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