Next up
Progress Report: So far, so good! The warning loading screen is pretty much done. Now, im gonna work for a credit screen in the menu, or the gameplay, and "New Game" button function. That's all, have a nice day!
Progress Report 3: Programming for the Credits Screen is pretty much done I believe. Now I'll probably start working on the gameplay from here, and that's bad for me, as im not sure if I'll succeed, so uhh, yeah, wish me luck. Have a nice day!
leak
Progress Report 1: Hello everybody. This game is still in long development, so don't think this announcement's something big. But, the loading screen for the game is pretty much done, and the menu design SHOULD be good for now. Have a good day!
Runestones: from concept to in-game model🗿
What you all think
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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