Game
Virtual Wave
9 years ago

Updates on Virtual Wave 3/24/17


Howdy!

I’ve been adding to the game since I released it, a lot of people said the enemies were hard to see so I’ve added little red fading to white triangles above all the enemies when there are 3 or less in the room. I’ve also added a Reload Crosshair Icon when your ammo drops too low so it’s easier to know when to reload. Finally what I’ve done that is not shown here is made it so the Skeletons and Wizards will throw their projectiles at an angle if you are at an elevated height by using:
Angle = (opposite/adjacent)*speed

ScreenShot

Lots more cool stuff coming up including brand new Shop and ATM interfaces and new Weapons, so stay tuned! ❤ ヾ(๑❛ ▿ ◠๑ )



0 comments

Loading...

Next up

Chii from Chobits plays Virtual Wave at Harrisburg Comicon 2017

Thank You GameJolt for Featuring Virtual Wave<3 [Gif of Beta 2.0 Coming Soon]

Virtual Wave's Campaign will be similar to the dungeons of Zelda. Here I finished programming Blocks and Switches as part of the many puzzles in each level.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Runestones: from concept to in-game model🗿

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Made my first ever animation.

Colorful Fox

Happy Late Easter!

New Teasers!

:] me sigue sin gustar

:] I still don't like it