October 29, 2020 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated item schema with community fixes from Andrés S. (rabscootle)
Updated/Added some tournament medals
Updated the localization files
Updated pl_bloodwater
Fixed a Minify spell exploit at point A
Removed the Horseless Headless Horsemann from the map
Updated the underworld to give a rare spell when escaping
October 15, 2020 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Jupiter Jetpack to not hide the Pyro grenades
Updated The Great Deflate achievement to include the Balloonicorpse
Updated pl_hasslecastle
Fixed more out-of-bounds exploits
Improved clipping
General improvements
Updated koth_undergrove_event
3v3 participants will now be healed and extinguished upon entering a 3v3 portal, in addition to when the 3v3 begins and ends
Reduced the delay after winning a 3v3 before players are teleported back to the overworld
Fixed Wrap Assassin/Pomson 6000 projectiles not firing correctly in the indoor areas
Polished clipping around the capture point
Polished some textures on RED's side
Fixed several console errors that appeared upon map load
Minor lighting fixes
October 9, 2020 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated koth_viaduct_event
Fixed Engineers building teleporters in the spawn rooms
Updated pl_precipice_event_final
Fixed missing models
Updated pl_bloodwater
Removed an unintended clip brush passing through a BLU spawn wall
Added occluders
Updated pl_hasslecastle
Fixed BLU players spawning in the wrong spawn room
Fixed Engineers building teleporters the first BLU spawn room
General improvements
Updated pl_rumble_event
Fixed Merasmus uttering round start voice lines randomly during mid round
Fixed some misaligned textures
Fixed a tree from hovering in underworld
Fixed few models fading too late or too soon
Fixed clock sometimes triggering underworld entrances during bumper kart race
Fixed Merasmus from spawning if the race was already over
Fixed push trigger in underworld being too low
Improved clipping around the map
October 8, 2020 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed players not being able to rocket jump or stickybomb jump during a truce
Fixed missing War Paint icons in the Steam Community Market
Updated the Impish Ears to add a missing style
Updated the equip_region for the Gourd Grin
Updated The Ghoul Box to fix an issue with the materials
Updated pl_hasslecastle
Added occluders to improve optimization
Added a spell book near the first RED spawn and the first BLU spawn
Brightened up some areas
Fixed some texture misalignments
Reduced the saturation of purple spell book patches
Changed the ending when BLU wins
Fixed the arrow signs not changing near the first RED spawn
Fixed an out-of-bounds exploit near the first point
Fixed an out-of-bounds exploit in the second BLU spawn
Fixed an out-of-bounds exploit near the cliff at the second-to-last point
Changed the doors in the second BLU and the first RED spawn rooms to standard ones
Fixed a displacement error near the entrance to the last point
Moved the resupply cabinet from the second BLU spawn out of the wall
Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round"
Fixed some texture errors
Brightened up the map
General improvements
Updated pl_precipice_event_final
Lowered amount of entities on the map to prevent crashing
Adjusted some misaligned textures around the map
Simplified some detail for better performance
Combined some models for better performance
Removed some clutter to improve readability and fluid movement
Fixed some lighting bugs around the map
Added a one way door to left flank on last CP for Blu
Removed build limitations on both Shack (CP1) and the isolated balcony (final CP)
Adjusted health kits in last to be less favorable to defense
Updated koth_megalo
Fixed players building teleporters in RED spawn
Updated pl_bloodwater
Fixed exploit using the Minify spell at point A
Fixed being able to build as an Engineer in lava pits
Bosses no longer get stuck in lava pits
Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning
Updated all railings to not collide with projectiles and bullets
Removed normal-sized skeleton spawn locations
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