4 years ago

Updates since October 2,2020.


October 29, 2020 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated item schema with community fixes from AndrĂ©s S. (rabscootle)

  • Updated/Added some tournament medals

  • Updated the localization files

  • Updated pl_bloodwater

    • Fixed a Minify spell exploit at point A

    • Removed the Horseless Headless Horsemann from the map

    • Updated the underworld to give a rare spell when escaping

October 15, 2020 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Jupiter Jetpack to not hide the Pyro grenades

  • Updated The Great Deflate achievement to include the Balloonicorpse

  • Updated pl_hasslecastle

    • Fixed more out-of-bounds exploits

    • Improved clipping

    • General improvements

  • Updated koth_undergrove_event

    • 3v3 participants will now be healed and extinguished upon entering a 3v3 portal, in addition to when the 3v3 begins and ends

    • Reduced the delay after winning a 3v3 before players are teleported back to the overworld

    • Fixed Wrap Assassin/Pomson 6000 projectiles not firing correctly in the indoor areas

    • Polished clipping around the capture point

    • Polished some textures on RED's side

    • Fixed several console errors that appeared upon map load

    • Minor lighting fixes

October 9, 2020 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated koth_viaduct_event

    • Fixed Engineers building teleporters in the spawn rooms

  • Updated pl_precipice_event_final

    • Fixed missing models

  • Updated pl_bloodwater

    • Removed an unintended clip brush passing through a BLU spawn wall

    • Added occluders

  • Updated pl_hasslecastle

    • Fixed BLU players spawning in the wrong spawn room

    • Fixed Engineers building teleporters the first BLU spawn room

    • General improvements

  • Updated pl_rumble_event

    • Fixed Merasmus uttering round start voice lines randomly during mid round

    • Fixed some misaligned textures

    • Fixed a tree from hovering in underworld

    • Fixed few models fading too late or too soon

    • Fixed clock sometimes triggering underworld entrances during bumper kart race

    • Fixed Merasmus from spawning if the race was already over

    • Fixed push trigger in underworld being too low

    • Improved clipping around the map

October 8, 2020 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed players not being able to rocket jump or stickybomb jump during a truce

  • Fixed missing War Paint icons in the Steam Community Market

  • Updated the Impish Ears to add a missing style

  • Updated the equip_region for the Gourd Grin

  • Updated The Ghoul Box to fix an issue with the materials

  • Updated pl_hasslecastle

    • Added occluders to improve optimization

    • Added a spell book near the first RED spawn and the first BLU spawn

    • Brightened up some areas

    • Fixed some texture misalignments

    • Reduced the saturation of purple spell book patches

    • Changed the ending when BLU wins

    • Fixed the arrow signs not changing near the first RED spawn

    • Fixed an out-of-bounds exploit near the first point

    • Fixed an out-of-bounds exploit in the second BLU spawn

    • Fixed an out-of-bounds exploit near the cliff at the second-to-last point

    • Changed the doors in the second BLU and the first RED spawn rooms to standard ones

    • Fixed a displacement error near the entrance to the last point

    • Moved the resupply cabinet from the second BLU spawn out of the wall

    • Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round"

    • Fixed some texture errors

    • Brightened up the map

    • General improvements

  • Updated pl_precipice_event_final

    • Lowered amount of entities on the map to prevent crashing

    • Adjusted some misaligned textures around the map

    • Simplified some detail for better performance

    • Combined some models for better performance

    • Removed some clutter to improve readability and fluid movement

    • Fixed some lighting bugs around the map

    • Added a one way door to left flank on last CP for Blu

    • Removed build limitations on both Shack (CP1) and the isolated balcony (final CP)

    • Adjusted health kits in last to be less favorable to defense

  • Updated koth_megalo

    • Fixed players building teleporters in RED spawn

  • Updated pl_bloodwater

    • Fixed exploit using the Minify spell at point A

    • Fixed being able to build as an Engineer in lava pits

    • Bosses no longer get stuck in lava pits

    • Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning

    • Updated all railings to not collide with projectiles and bullets

    • Removed normal-sized skeleton spawn locations



0 comments

Loading...

Next up

I LIED.

Here's some funny rooms I made for the "AE 2.0" Sweatymeat had mentioned, they were textured however I do not have that blend and they used a different version.

merry christmas

Awaiting Asigment.

10 years of FNaTI. Sorry for not doing anything more major for it, time is a issue sometimes but it happens.

Texas style

that's crazy

fnati hw coming soon (real)

goose