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2 years ago

Updates to Project Imprint (Read article for more info)


I recently added an Autoload to the start of the game. It helps significantly and, from looking at Task Manager, is super optimized. I'm trying to finish any scenes I need so that the gameplay loop is there.

The demo will have 3 Saves you can choose from (mainly because the save files can be huge). I will add an "End Of Night" screen, similar to Pizza Simulator; I am unsure if I should add lawsuits or make it a reputation meter.

I still need to create more assets, such as stages, animatronics, attractions, etc., for the tycoon, and I'm looking for someone to help with music soon. But the progress I made for this is insane; I started this four months ago, and I've been happy with the results.

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Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Finished work on the emotions of a new character for the tank universe

I worked so hard to get all four of them to the end safely, but then...

My D&D art for my family so far (WIP if you couldn't tell)

Explosive domino effect

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle