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159
1 year ago

Updates to Project Imprint (Read article for more info)


I recently added an Autoload to the start of the game. It helps significantly and, from looking at Task Manager, is super optimized. I'm trying to finish any scenes I need so that the gameplay loop is there.

The demo will have 3 Saves you can choose from (mainly because the save files can be huge). I will add an "End Of Night" screen, similar to Pizza Simulator; I am unsure if I should add lawsuits or make it a reputation meter.

I still need to create more assets, such as stages, animatronics, attractions, etc., for the tycoon, and I'm looking for someone to help with music soon. But the progress I made for this is insane; I started this four months ago, and I've been happy with the results.

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"Thanks guys for endless hours of fun." ๐Ÿ‘

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Another house i made long time ago.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6โ€ฆ).

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

a drawing I did because I was bored๐Ÿ˜ช. But I love how it turned out.๐Ÿ˜Š

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl