Little bit about how armor and weapon stats are going to work, for those who like a little math.
- ‘Weapon Damage’ is pretty straight forward, it gets added to the amount of damage on attacks. 
- ‘Armor’ reduces the amount of damage taken. 
- ‘Armor Piercing’ determents in percentages how much of the ‘Weapon Damage’ ignores the ‘Armor’. 
Example: If an attaking unit have
30 ‘Weapon Damage’ and 50 ‘Armor Piercing’.
Against a unit with 20 ‘Armor’,
the calculation for the damage output is;
(50ap / 100) * 20arm = 10 arm
30wd - 10arm = 20wd
Conclusion: The amount of damage the unit does each attack is 20.
Having a shield gives extra armor if the attack comes from the front, but more on agles of attackes on a later update.
The 3D model and animations being used.
https://assetstore.unity.com/packages/3d/characters/humanoids/toon-rts-units-67948











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