Here’s one thing I learned from user feedback : as they play a game, they also need some feedback. Let me explain.
In its latest version, the game used to go on with its events without properly explaining to the user what was happening. The enemy would get killed and would respawn but the player would not be aware of what was actually happening.
“What am I supposed to do?” and “How do I win?” were the questions I was asked the most. What I did to fix this problem was :
Adding a life bar to indicate player progress
Adding a transition (placeholder for now) after the end of each level
Adding a notification that comes up when player kills an enemy, telling him that another enemy will spawn shortly.
These 3 little things have made my game more clear. The player now knows what is happening and what he has achieved. I guess this helps him understand the game but also, it gives him the feeling of having accomplished something.
I’ll have to keep that in mind as I go on.
Enjoy the game!
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