Game
Solitude
9 years ago

User Interface Development


We have been putting in a lot of work towards a new pre-alpha build recently. Today has been all about polishing up the main menu user interface. It’s all coming along rather nicely. We’ll hopefully have the build wrapped up and in front of our pre-alpha players soon!

Our user interface system runs on CoherentGT, an excellent plugin for Unity that allows you to design and develop your UIs in HTML, CSS and JavaScript as the whole thing essentially adds the Chromium engine to your game. We have this bridged to our Lua modding interface, which in turn has access to the game’s APIs. All completely rewritable and mod-friendly!

5d0b3c5a31181.png


0 comments

Loading...

Next up

Testing Multiplayer Netcode and Animation

Fixed Normal Map and Lighting Issues

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

art comission.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella

Demonstration of the spells and their effects :)!

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.