After some time, me and my team decided to make a few small changes onto the game about graphics. Most of them are the changes made to already replaced GFX which are buggy or bad looking.
That's everything for now. Now within updates 0.3.1-0.4.0. We'll focus on graphical utilities such as replacement of all kind of screens in-menu, in-game.
Next up
V.0.2.8 (Graphics Patch)
Well, we've just released first public version of our new big modification for SCP:CB. Leave us feedback and suggestions in comments section!
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Path of Kami: The Evolution of the Lore
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
My D&D art for my family so far (WIP if you couldn't tell)
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
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